Porting sonic 3 sprites to sonic 1 asm

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And also, this isn’t a copy and paste guide, and this guide teaches people how to differentiate between different disassemblies and add new moves to their hacks. The tutorial still works, although I haven’t managed to get around to commentating on a few things. I know that sounds vague, but I’d rather see the insta-shield have interesting purposes than just a gimmick. Also, if you are adding it, be sure to know if it’s worth porting over to your hack. This is an absurd view, in my opinion, as this tutorial teaches people how to port code from one disassembly to another and add new features. Just be mindful of the code and label changes, especially with RAM and constants.Īlso, I don’t want to see an argument that the insta-shield will be “overused” in Sonic 1 hacks. However, it should work if you want to add it into any other disassembly, such as GitHub or Sonic 2. Original S3K code will be from GitHub’s disassembly please download it as we will need some of its assets later throughout the tutorial. This guide is meant for the 2005 Hivebrain disassembly, and I will reference the code in the tutorial.

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