Fs19 delete shader cache

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If you do NOT perform this 'syncing' process to initiate the Workshop with the map, none of the controls on any of the lifts in the Workshop will be displayed/activated until AFTER performing the 'syncing' process! AFTER completing this final syncing step, your brand NEW 'CSM_ULTIMATE_WORKSHOP_v1.0. AFTER you have removed them all, go press the 'DO NOT PUSH' trigger buttons once again to show all or just the lifts you wish to have present inside the Workshop. Please enter into the 'CSM_ULTIMATE_WORKSHOP_v1.0.10' in-game and REMOVE all (5) of the hydraulic vehicle lifts from the shop using the 'DO NOT PUSH' trigger buttons found on the East, West, and back walls of the Workshop.

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Steamsteamappsshadercache1446780 <- all folders.SteamsteamappscommonMonsterHunterRise <- shader.cache. 8.) Once you have the 'CSM_ULTIMATE_WORKSHOP_v1.0.10' Mod in-game, there is just one last and VERY important step to complete in order to get the Mod in-snyc with the Map. The shader-files you need to delete you can find here.

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